31 research outputs found

    Coupling, Attractiveness and Hydrodynamics for Conservative Particle Systems

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    Attractiveness is a fundamental tool to study interacting particle systems and the basic coupling construction is a usual route to prove this property, as for instance in simple exclusion. The derived Markovian coupled process (ξt,ζt)t≥0(\xi_t,\zeta_t)_{t\geq 0} satisfies: (A) if ξ0≤ζ0\xi_0\leq\zeta_0 (coordinate-wise), then for all t≥0t\geq 0, ξt≤ζt\xi_t\leq\zeta_t a.s. In this paper, we consider generalized misanthrope models which are conservative particle systems on Zd\Z^d such that, in each transition, kk particles may jump from a site xx to another site yy, with k≥1k\geq 1. These models include simple exclusion for which k=1k=1, but, beyond that value, the basic coupling construction is not possible and a more refined one is required. We give necessary and sufficient conditions on the rates to insure attractiveness; we construct a Markovian coupled process which both satisfies (A) and makes discrepancies between its two marginals non-increasing. We determine the extremal invariant and translation invariant probability measures under general irreducibility conditions. We apply our results to examples including a two-species asymmetric exclusion process with charge conservation (for which k≤2k\le 2) which arises from a Solid-on-Solid interface dynamics, and a stick process (for which kk is unbounded) in correspondence with a generalized discrete Hammersley-Aldous-Diaconis model. We derive the hydrodynamic limit of these two one-dimensional models

    Quadratic Mean Field Games

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    Mean field games were introduced independently by J-M. Lasry and P-L. Lions, and by M. Huang, R.P. Malham\'e and P. E. Caines, in order to bring a new approach to optimization problems with a large number of interacting agents. The description of such models split in two parts, one describing the evolution of the density of players in some parameter space, the other the value of a cost functional each player tries to minimize for himself, anticipating on the rational behavior of the others. Quadratic Mean Field Games form a particular class among these systems, in which the dynamics of each player is governed by a controlled Langevin equation with an associated cost functional quadratic in the control parameter. In such cases, there exists a deep relationship with the non-linear Schr\"odinger equation in imaginary time, connexion which lead to effective approximation schemes as well as a better understanding of the behavior of Mean Field Games. The aim of this paper is to serve as an introduction to Quadratic Mean Field Games and their connexion with the non-linear Schr\"odinger equation, providing to physicists a good entry point into this new and exciting field.Comment: 62 pages, 4 figure

    'Phase diagram' of a mean field game

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    Mean field games were introduced by J-M.Lasry and P-L. Lions in the mathematical community, and independently by M. Huang and co-workers in the engineering community, to deal with optimization problems when the number of agents becomes very large. In this article we study in detail a particular example called the 'seminar problem' introduced by O.Gu\'eant, J-M Lasry, and P-L. Lions in 2010. This model contains the main ingredients of any mean field game but has the particular feature that all agent are coupled only through a simple random event (the seminar starting time) that they all contribute to form. In the mean field limit, this event becomes deterministic and its value can be fixed through a self consistent procedure. This allows for a rather thorough understanding of the solutions of the problem, through both exact results and a detailed analysis of various limiting regimes. For a sensible class of initial configurations, distinct behaviors can be associated to different domains in the parameter space . For this reason, the 'seminar problem' appears to be an interesting toy model on which both intuition and technical approaches can be tested as a preliminary study toward more complex mean field game models

    Schrödinger apprach to Mean Field Games with negative coordination

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    Mean Field Games provide a powerful framework to analyze the dynamics of a large number of controlled objects in interaction. Here we consider such systems when the interaction between controlled objects are negatively coordinated and analyze the behavior of their solutions using the correspondence which have been evidenciated with the non linear Schrödinger equation. When the system is conned, we rely on the existence of an ergodic state which notion has been shown previously to characterize most of the dynamics for long optimization times. In the case of an unbounded domain, such an ergodic state does not exist, and we show the existence of a scaling solution that can play a similar role in the analysis.

    Schr\"odinger approach to Mean Field Games with negative coordination

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    Mean Field Games provide a powerful framework to analyze the dynamics of a large number of controlled agents in interaction. Here we consider such systems when the interactions between agents result in a negative coordination and analyze the behavior of the associated system of coupled PDEs using the now well established correspondence with the non linear Schr\"odinger equation. We focus on the long optimization time limit and on configurations such that the game we consider goes through different regimes in which the relative importance of disorder, interactions between agents and external potential varies, which makes possible to get insights on the role of the forward-backward structure of the Mean Field Game equations in relation with the way these various regimes are connected
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